Class_name = "CBatchBallistics"
object_name = "BULLET_ITA_7-7x56_AP"

//7.7    Breda SAFAT 7.7 

//////	PhysicsBody properties
VisualImage=0,"graphics/ammo/ammoK.mgm",false
visualradius=4
SoundScript=""
ImageAttrs="IA_NOMINPIXELS","IA_NOROTINTERPOLATION","IA_NOCLIP"
SizeArg=10
SizeArgVal=0.32
LenghtArg=20
LenghtArgMinValSpeed=400 // /,    =0.0
LenghtArgMaxValSpeed=800 // /,    =1.0

//CollisionBody="graphics/ammo/ammo.col"

NoDirecion=true
NoCollision=true

// ,     ( 0 -   5/  ),  -  .  ,    ,  
//       100   ,  .    0.25  ,  0.8 .    0.5  
//           
//         .bin   (  ),  10/  
// ..        ,    
//          100       SHELL_GER_20x82_AP (=1000)

Armor=1,730,	16,31,	13,78,	0,125
Armor=100,645,	13,24,	11,61,	0,98
Armor=500,407,	7,10,	6,24,	0,39 //          500-8    820/
Armor=1500,213,	3,3,	2,7,	0,11

//              (  . )

Gage=7.7				//
DefaultStartSpeed=730	//        ()
MaxDistance=1500		// ,    
Mass=0.0113				// 
Mkr=0.97				//  ,     Cx   M=1,        
Mmax=1.5				//  ,     Cx,   M=1,        
Cx_0=0.22				// -   (M <= Mkr),        
Cx_max=0.31				// -   (M = 1),        
Cx_1=0.45				// -   (M >= Mmax),        
R=0.00395				// 
LiveTime=4.55			//   (  :    MaxDistance     + 3.5)
TimeToDestroy=0			//       ,         
TracertShowtime = 2.5	//  
MaxRedirections = 2		// - 
RedirectedLifeTime = 1.0	//    
DestroyOnExplosion=false	//     (default =true)     Hit..Effect  Hit..,      
							//      ""     ,         
BeamStopDistance = 0.10	// ,         "^",      ""
NetworkDecals=false		//true -          

debug=false

DefaultBulletSpeed = 730.0			//       ()   
BulletSpeed = "Breda SAFAT 7.7", 730.0	//      ()  Breda SAFAT 7.7

//   , CBatchExplosion         
//"Explosion file",DecalImageID,DecalCellID,DecalSize,DecalNoPenetrationImageID,DecalNoPenetrationCellID,DecalNoPenetrationSize
HitMisc="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_7mm_wood.txt",0,1,0.053,-1,-1,-1
HitArmor="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_7mm_armour.txt"
HitMetal="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_7mm_armour.txt",0,0,0.053,-1,-1,-1

//    ,         (,TRUE -     )
//"Effect file",DecalImageID,DecalCellID,DecalSize,SpawnOnlyIfRicochet
HitMiscEffect="LuaScripts/WorldObjects/Explosions/Effects/rebound_ap_7-25mm_wood.txt",-1,-1,-1,TRUE
HitArmorEffect="LuaScripts/WorldObjects/Explosions/Effects/rebound_ap_7-25mm_armour.txt",-1,-1,-1,TRUE
HitMetalEffect="LuaScripts/WorldObjects/Explosions/Effects/rebound_ap_7-25mm_armour.txt",-1,-1,-1,TRUE

//         
HitDummyEffect=""
HitWaterEffect="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_7mm_water.txt"
HitGroundEffect="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_7mm_ground.txt"
HitBuildingEffect="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_7mm_building.txt"
HitForestEffect="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_7mm_wood.txt"

shellType = 8
//        SHELL_TYPE_CV = 1,//  - CV - Armour Piercing with Cavity Bursting Charge
//        SHELL_TYPE_AP = 2,//   - AP - Armour Piercing Solid
//        SHELL_TYPE_HV = 3,//  - HV - Armour Piercing Composite Rigid (High Velocity)
//        SHELL_TYPE_HT = 4,//  - HT - Hight Explosive Anti Tank (HEAT)
//        SHELL_TYPE_SH = 5,//  - SH - Shrapnel
//        SHELL_TYPE_HE = 6,//  - HE - High Explosive and Fragmental
//        SHELL_TYPE_SpHV = 7,//   - SpHV - Armour Piercing Spool-Shaped (Spool High Velocity)
//        SHELL_TYPE_MG = 8,// 